Every client has to load and calculate ALL clan logos/custom graphicsĪnother thing to consider is the fact that there is something called ragdoll and physics in ARMA 3, basically it is a set of calculations applied to each player body, each AI-body, and each car, and for a moment, also every placed building block. Every client has to load and calculate ALL AI movement Every client has to load ALL the vehicles Every client has to load ALL base building items
* Every client will load and have to calculate everything that occurs on your server, meaning:
There are several ways for you to optimize your server-side performance to get the maximum speed out of your Epoch server (because Epoch loads so many building items, it requires even more processing power).īefore I continue there is a fundamental thing you have to know and consider when you configure your Epoch server: It's a fact that ARMA has a dated architecture that only recently received some optimizations for multiple cores and utilizing them for different purposes (multi-tasking and multi-threading).